package Game;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferStrategy;
@SuppressWarnings("serial")
public abstract class GameCanvas extends Canvas implements Runnable,KeyListener{
public static final long ONE_SECOND_MILI = 1000;
protected int frameW;
protected int frameH;
protected long fps;
private long period = 15;
private BufferStrategy buff;
private Graphics graph;
private Color bckGround=(Color.GRAY);
private Image bckGround_img;
private Thread t;
boolean left;
boolean right;
boolean up;
boolean down;
int lastpressed;
int newlastpressed;
private String drawFps = "0";
public GameCanvas(int w,int h){
this.frameW=w;
this.frameH=h;
this.setIgnoreRepaint(true);
this.setBounds(0,0,frameW,frameH);
this.setBackground(Color.GREEN);
this.setVisible(true);
}
public GameCanvas(int w,int h,Color bck){
this.frameW=w;
this.frameH=h;
this.bckGround=bck;
this.setIgnoreRepaint(true);
this.setBounds(0,0,frameW,frameH);
this.setBackground(bckGround);
this.setVisible(true);
}
public void addNotify(){
super.addNotify();
this.createBufferStrategy(2);
this.buff=this.getBufferStrategy();
requestFocus();
startGame();
}
public void startGame(){
if (t==null){
t=new Thread(this);
t.start();
}
}
public void run(){
while(true){
long beginTime=System.currentTimeMillis();
// try {
// Thread.sleep(25);
// } catch (InterruptedException e1) {
// // TODO Auto-generated catch block
// e1.printStackTrace();
// }
Update();
Render();
Draw();
fps=System.currentTimeMillis() - beginTime ;
long sleepTime=period-fps;
if (sleepTime == 30) sleepTime = -1;
fps= ONE_SECOND_MILI / ((period * 2) - sleepTime);
try{
if (sleepTime > 0){
Thread.sleep(sleepTime);
}
}
catch(Exception e){
}
}
}
public void Render(){
graph = buff.getDrawGraphics();
if (!HasImgBackground()){
graph.setColor(bckGround);
graph.fillRect(0, 0, frameW, frameH);
}else{
graph.drawImage(bckGround_img, 0, 0, frameW, frameH,null);
}
graph.setColor(new Color(255,255,255));
graph.drawString("FPS: " + fps , 10, 15);
Paint(graph);
}
private void Draw(){
if(!buff.contentsLost()){
buff.show();
if(graph != null){
graph.dispose();
}
}
}
private boolean HasImgBackground(){
if (bckGround_img==null){
return false;
}
return true;
}
public void setBackgroundImg(Image image){
this.bckGround_img=image;
}
public void deleteBackground(){
this.bckGround_img=null;
}
public void keyPressed(KeyEvent e) {
if(e.getKeyCode()==KeyEvent.VK_LEFT){
left=true;
if(lastpressed!=4)
newlastpressed=lastpressed;
lastpressed=4;
}
if(e.getKeyCode()==KeyEvent.VK_UP){
up=true;
if(lastpressed!=1)
newlastpressed=lastpressed;
lastpressed=1;
}
if(e.getKeyCode()==KeyEvent.VK_RIGHT){
right=true;
if(lastpressed!=2)
newlastpressed=lastpressed;
lastpressed=2;
}
if(e.getKeyCode()==KeyEvent.VK_DOWN){
down=true;
if(lastpressed!=3)
newlastpressed=lastpressed;
lastpressed=3;
}
}
public void keyReleased(KeyEvent e) {
if(e.getKeyCode()==KeyEvent.VK_LEFT){
left=false;
if(up||right||down)
if(newlastpressed!=0)
lastpressed=newlastpressed;
}
if(e.getKeyCode()==KeyEvent.VK_UP){
up=false;
if(left||right||down)
if(newlastpressed!=0)
lastpressed=newlastpressed;
}
if(e.getKeyCode()==KeyEvent.VK_RIGHT){
right=false;
if(up||left||down)
if(newlastpressed!=0)
lastpressed=newlastpressed;
}
if(e.getKeyCode()==KeyEvent.VK_DOWN){
down=false;
if(up||right||left)
if(newlastpressed!=0)
lastpressed=newlastpressed;
}
}
public void keyTyped(KeyEvent e) {
}
abstract void Update();
abstract void Paint(Graphics g);
}
package Game;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import javax.swing.JFrame;
public class Mainth extends GameCanvas{
private long timeDown = 0;
// private StopWatch t = new StopWatch();
static Collision coll=new Collision();
Character character=new Character();
static Image wallImage=ImageLoader.getImg().getImage("data/images/objects/brick_wall.png");
static Image bushImage=ImageLoader.getImg().getImage("data/images/objects/hedge_ver.png");
static ArrayList<Image> wallArray=new ArrayList<Image>();
static ArrayList<Image> wall2Array=new ArrayList<Image>();
static Sprite wallSprite;
static Sprite wall2Sprite;
static IndexCounter devIndex;
static Dude dev;
static Wall wall;
static Wall bush;
static Wall wall2;
/**not used*/
int x=0,y=0;
static ArrayList objects=new ArrayList<Entity>();
static ArrayList chars=new ArrayList<Dude>();
static ArrayList projectiles=new ArrayList<>();
public static void main(String[] args){
Mainth Canvas=new Mainth(1500,1000);
JFrame frame=new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.add(Canvas);
frame.pack();
frame.setSize(750, 400);
frame.setVisible(true);
Mainth.chars.add(dev);
Mainth.objects.add(wall);
Mainth.objects.add(bush);
Mainth.objects.add(wall2);
}
public Mainth(int w,int h){
super(w,h);
this.addKeyListener(this);
CharacterCreation();
}
public void CharacterCreation(){
wallArray.add(wallImage);
wall2Array.add(bushImage);
wallSprite=new Sprite(wallArray,1);
wall2Sprite=new Sprite(wall2Array,1);
dev=new Dude(character.LinkStandingDown,character.LinkStandingDown.getID(),100,300);
devIndex=new IndexCounter(character.LinkWalkingDownArray.size(),3);
wall=new Wall(wallSprite,1,100,50){};
bush=new Wall(wall2Sprite,1,185,55){};
wall2=new Wall(wallSprite,1,100,225){};
bush.setHardness(1);
}
Movement movem=new Movement();
void Update() {
movem.movement(dev, character, left, right, up, down, lastpressed, devIndex);
dev.move();
coll.objectCollision(chars,objects);
devIndex.Counter();
}
void Paint(Graphics g) {
bush.Draw(g,0);
wall.Draw(g,0);
wall2.Draw(g,0);
dev.Draw(g,devIndex.getIndex());
Graphics2D g2d= (Graphics2D) g;
}
public void animation(){
String[] animationSprites=dev.getImgs("walk_down");
int aniTime=0;
aniTime++;
}
public ArrayList<Entity> exportObjects(){
return objects;
}
public ArrayList<Dude> getMainChar(){
return chars;
}
}
void renderFrame(Rectangle frame) {
for(GameObject go : gameObjects) {
if(frame.contains(go.getGlobalCoordinates())) {
Rectangle windowCoordinates = new Rectangle();
windowCoordinates.x = go.getGlobalCoordinates().x - frame.x;
windowCoordinates.x = go.getGlobalCoordinates().y - frame.y;
windowCoordinates.x = go.getGlobalCoordinates().width - frame.width;
windowCoordinates.x = go.getGlobalCoordinates().height - frame.height;
go.paint(g2, windowCoordinates);
}
}
}
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